Divinity DarkRP
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Update #409
09-09-2016, 05:53 PM (This post was last modified: 09-09-2016 05:59 PM by thedivinity.)
Post: #1
This is the discussion thread for Update #409

  • Increased M4 damage slightly.
  • Medic lab delay increased to 20 seconds.
  • Added crosshairs to TMP.
  • Active weapons are dropped on job change.

Please report any bugs associated with this update here.


RP_RemoveWarrant makes props go back to original position.
09-09-2016, 06:29 PM
Post: #2
NICE ON THE LAST ONE DAYUM

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09-09-2016, 06:38 PM
Post: #3
Ey thanks for accepting my suggestion I think it will help people find more good loot around the map cause I feel like the class change happens quite a bit with weapons equipped. Good update.

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09-09-2016, 07:27 PM
Post: #4
I wish active weapons were just changed over instead of dropped. Too easy to forget about them.
Not to mention, taking up a new job in life isn't exactly grounds for NLR.
09-09-2016, 08:01 PM
Post: #5
(09-09-2016 07:27 PM)'Spade Slick' Wrote:  I wish active weapons were just changed over instead of dropped. Too easy to forget about them.
Not to mention, taking up a new job in life isn't exactly grounds for NLR.

 
Theres no reason they should carry over when you change class. Originally they would just disappear I'm just happy the invisible hand doesn't get to keep them now.

[Image: PlayerSig.php?steamid=STEAM_0:0:21106751...und=000000]
09-09-2016, 08:10 PM
Post: #6
(09-09-2016 07:27 PM)'Spade Slick' Wrote:  I wish active weapons were just changed over instead of dropped. Too easy to forget about them.
Not to mention, taking up a new job in life isn't exactly grounds for NLR.

 

The day you're satisfied at taking an update at face value, is the day Divinity stops pooping blood. 

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09-09-2016, 08:16 PM
Post: #7
Needs more Flippity Flop

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faster then sanic
09-09-2016, 09:05 PM
Post: #8
(09-09-2016 07:27 PM)'Spade Slick' Wrote:  I wish active weapons were just changed over instead of dropped. Too easy to forget about them.
Not to mention, taking up a new job in life isn't exactly grounds for NLR.

 

Except when it actually is. 

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09-09-2016, 09:48 PM (This post was last modified: 09-09-2016 09:50 PM by Spade Slick.)
Post: #9
(09-09-2016 09:05 PM)'JeffChase' Wrote:  Except when it actually is.

 

When you die or re-join the game?
You know, when a new life actually happens.

We can claim Jail does too since it's an equivilant to death in the sense that you're put away for what in IRL would be years and do generally die in our jail system.

(09-09-2016 08:10 PM)'Rabid' Wrote:  The day you're satisfied at taking an update at face value, is the day Divinity stops pooping blood.

 
Tbh I love Div and everything he does. He pours his heart out into a game I've donated to like twice so I can RDM hobos and shit up a forum. 

I just like people commenting on updates with how they feel about em'. 


 
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