Divinity DarkRP
Players 7/128


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Update #767
02-11-2018, 06:24 PM
Post: #1
This is the discussion thread for Update #767

  • Health from sex will increase based on price. (10 health every 500 | Maxes out at 150 health)
  • Hat system changes (Changed the way they're rendered/handled. | There will probably be bugs | Will bring possible FPS increase as well as the possibility of equipping more than one hat/accessory with how it's done now.)

Please report any bugs associated with this update here.
02-11-2018, 06:31 PM
Post: #2
Oh yes

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ahaha yes
02-12-2018, 01:39 PM
Post: #3
This idea is great about having multiple hats at a time, but lets not go over board with it. Like if you can Div, maybe making it only up to 2-3 hats is the limit. Having over 3 is insane and the hats would then be clipping each other making it hard to shoot at people's heads because of the limited shown head area.

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02-12-2018, 02:00 PM
Post: #4
(02-12-2018 01:39 PM)'Weeaboo' Wrote:  This idea is great about having multiple hats at a time, but lets not go over board with it. Like if you can Div, maybe making it only up to 2-3 hats is the limit. Having over 3 is insane and the hats would then be clipping each other making it hard to shoot at people's heads because of the limited shown head area.

 
I'd be fine with backpack hats being compatable with head hats. It'd be nice to have a sheldon and a duck.

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02-12-2018, 02:07 PM
Post: #5
(02-12-2018 02:00 PM)'Teddy' Wrote:  I'd be fine with backpack hats being compatable with head hats. It'd be nice to have a sheldon and a duck.

 
Backpack head and pet
02-12-2018, 02:43 PM
Post: #6
I'd like to be a texan with a jetpack :^)

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02-12-2018, 02:45 PM
Post: #7
If it becomes a thing maybe made a non showing placement value

like duck head
duck2 head
shades eyes
sheldon back

Ones with the same name value cannot be used together as two+ hats

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