Divinity DarkRP
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Update #815
05-22-2018, 05:08 PM
Post: #1
This is the discussion thread for Update #815

  • Weird beta test of XP (Enabled for medic, vigilante, and hitman | Need to get rid of bugs and figure out what's even going on with it, so feedback is good.)
  • Added crosshair to battering ram. (Realize it's probably hard to know what you're hitting with how the view model is.)

Please report any bugs associated with this update here.
05-22-2018, 05:47 PM (This post was last modified: 05-22-2018 05:47 PM by Hanson.)
Post: #2
Pretty good.
I'm failing to see what the purpose is.


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05-22-2018, 05:57 PM (This post was last modified: 05-22-2018 05:57 PM by thedivinity.)
Post: #3
I don't think there really is a purpose.

"The intent is to provide players with a sense of pride and accomplishment"

Having jobs get XP isn't the hard part, it's the rewards.

Like I just have hitman's knife being silent when deployed at level 3.

I'm just trying to think of small shit alongside karma and cash.
05-22-2018, 06:13 PM
Post: #4
(05-22-2018 05:47 PM)Hanson The Bear Wrote:  Pretty good.
I'm failing to see what the purpose is.

It was built upon my Job Progression idea.

Small incentive to continue playing as that class and gain small benefits to continue playing as said class, gives you something to do and work towards.
05-22-2018, 07:41 PM
Post: #5
Really like the medic leveling!

"You've got to make a statement. You've got to look inside yourself and say: What am I willing to put up with today?" - Arin Hanson

"If you love someone, tell them you love 'em. And if you hate them, be sure to tell them 'fuck you', at every possible opportunity." - Danny Sexbang

"Don't make fame your goal. Make your goal doing what you do to the best of your ability, and that's something no one can take away from you." -Danny Sexbang

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