Divinity DarkRP
Players 22/128


Ammo + Prop Increase de-Pay2Win-ization
03-13-2019, 06:40 PM
Post: #1
All additional ammo and prop purchases should be brought with RP Cash at the same price as the first increase.

Because Pay2Win and spending real money on gameplay advantages is, in my opinion, DISGUSTING

[Image: PlayerSig.php?steamid=STEAM_0:1:83586596...und=FFD500]
My Perms: Elites, Big Pocket, 357, Extra Printer, Extra Props(1), Surrender, Katana, Fists, Extra Ammo (1), TTS, Storage Increase ($9,425,000 total)

Useful shit:
- Callout Maps

- Genome Guide
- Adjustable price charts for vendors
- Perms and credit shop guide
- Daily Task Guide

 
03-13-2019, 07:54 PM
Post: #2
It's fine as is. More props is hardly a gameplay advantage and more starting ammo is kind of negligble.

I'd much more prefer that people are encouraged to support the server they play on.
03-13-2019, 08:57 PM
Post: #3
(03-13-2019 07:54 PM)Roses Wrote:  It's fine as is. More props is hardly a gameplay advantage and more starting ammo is kind of negligble.

more props -> bases can fit more defenses

that can be a big fucking deal 
 

[Image: PlayerSig.php?steamid=STEAM_0:1:83586596...und=FFD500]
My Perms: Elites, Big Pocket, 357, Extra Printer, Extra Props(1), Surrender, Katana, Fists, Extra Ammo (1), TTS, Storage Increase ($9,425,000 total)

Useful shit:
- Callout Maps

- Genome Guide
- Adjustable price charts for vendors
- Perms and credit shop guide
- Daily Task Guide

 
03-13-2019, 09:10 PM
Post: #4
(03-13-2019 08:57 PM)Grant Wrote:  more props -> bases can fit more defenses

that can be a big fucking deal

Not really. Some really effective bases hardly use any props. You're being hyperbolic.

Also having a billion props spawned into the server at once is a bit worrisome so I'd rather mitigate the amount of people with that much prop increase by putting it behind credits.
03-13-2019, 09:22 PM
Post: #5
(03-13-2019 09:10 PM)Roses Wrote:  Not really. Some really effective bases hardly use any props. You're being hyperbolic.

yea prop increases aint much of an issue if you are only going for small-scale or solo bases as was the trend nowadays.

But say when you have a much larger group basing with you as often happened in summer 2018, supplies demand a larger base, which will be hard to do with only 80 props.

 

[Image: PlayerSig.php?steamid=STEAM_0:1:83586596...und=FFD500]
My Perms: Elites, Big Pocket, 357, Extra Printer, Extra Props(1), Surrender, Katana, Fists, Extra Ammo (1), TTS, Storage Increase ($9,425,000 total)

Useful shit:
- Callout Maps

- Genome Guide
- Adjustable price charts for vendors
- Perms and credit shop guide
- Daily Task Guide

 
03-13-2019, 09:32 PM (This post was last modified: 03-13-2019 09:33 PM by Roses.)
Post: #6
(03-13-2019 09:22 PM)Grant Wrote:  yea prop increases aint much of an issue if you are only going for small-scale or solo bases as was the trend nowadays.

But say when you have a much larger group basing with you as often happened in summer 2018, supplies demand a larger base, which will be hard to do with only 80 props.

Not really. Build wisely.

I ran Supremacy with 40-60 members online on average with zero prop increases.
03-14-2019, 01:01 AM
Post: #7
(03-13-2019 09:32 PM)Roses Wrote:  Not really. Build wisely.

I ran Supremacy with 40-60 members online on average with zero prop increases.
Yeah but the bases back then were shit compared to now and were used against invincibility heroin.
 

[Image: a4ffdc5a21.png]
03-14-2019, 01:34 AM
Post: #8
(03-14-2019 01:01 AM)Jaysea Wrote:  Yeah but the bases back then were shit compared to now and were used against invincibility heroin.

You can still build efficient bases for large groups that are capable of withstanding C4 raiders within and even well below 80 props.
 
03-14-2019, 01:40 AM (This post was last modified: 03-14-2019 01:50 AM by Jaysea.)
Post: #9
(03-14-2019 01:34 AM)Roses Wrote:  You can still build efficient bases for large groups that are capable of withstanding C4 raiders within and even well below 80 props.

Yeah I can, doesn't make having an extra 20 props any less useful

I think the last prop increase forcing you to pay real money was kinda eh to begin. Like I realize other DarkRP servers are TERRIBLE with pay to win content yeah but I still don't think it's fair to have a paywall. And Div himself doesn't rely on server donations to stay afloat as far as I know.

[Image: a4ffdc5a21.png]
03-14-2019, 06:14 PM
Post: #10
Players can already buy ammo with /buyammo which is potatos considering you start with 30k. Having an ammo perm is nice with RP cash but you don't need those extra stacks, even more when you can buy it as a cop or spawn with ammo as Security Guard/Merc/Hitman at specific levels.

Generally not worth switching it over.

As for props, I see the argument but 80 props is plenty of space to work with and only the players who don't know how to build a base are at a disadvantage. We're pretty lenient with giving players the large amount of props as is (60) and an average player can easily make a defensible base as is, although I can see this as a creative restriction more than anything.

I don't agree with the arguments provided towards giving them through RP Cash, because not only can two players combine their props to nullify the entire statement but also it's still a way to support the server and be rewarded for continued support.

I'm just going to deny this since it's a legitimate suggestion.
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