Divinity DarkRP
Players 5/128


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Update #904
04-27-2019, 07:22 PM
Post: #1
This is the discussion thread for Update #904

  • Added /nlr guide.
  • Added QuackWare stock.
  • Added text info above players during TDM.
  • Added Double Barrel to TDM, MK, and Gun Dealer.
  • Changed holiday hats to be purchasable during holidays.
  • Removed unnecessary 8-Ball lines.
  • Fixed losing your rank in organizations in rare cases.

Please report any bugs associated with this update here.
04-27-2019, 09:56 PM
Post: #2
Holy shit a div update by Div

[Image: PlayerSig.php?steamid=STEAM_0:0:41597173...und=000000]
04-27-2019, 10:00 PM
Post: #3
remember when double barrel replaced elites and had 30 rounds? literally the most op weapon

[Image: PlayerSig.php?steamid=STEAM_0:1:83586596...und=FFD500]
My Perms: Elites, Big Pocket, 357, Extra Printer, 80 Props, Surrender, Katana, Fists, 50 Ammo, TTS, More Storage, Knife, USP, CDM, Dab, FiveSeven, HL2 Pistol, Crowbar, Extra Lab, More Oil ($18,150,000 total)

Useful shit:
Callout Maps
Genome Guide
Adjustable price charts for vendors
Perms and credit shop guide
Daily Task Guide
SpoilerShow
04-28-2019, 05:03 AM
Post: #4
double barrel perm when

[Image: Gmod_-_WTF.png][Image: hmm.png]<--- made by Snivy :d
04-28-2019, 07:08 PM (This post was last modified: 04-28-2019 07:08 PM by Jaysea.)
Post: #5
DOUBLE BARREL OK WOW

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04-28-2019, 08:11 PM
Post: #6
Is there a way to fix the five seconds from when the reload animation Is done and when ammo is in the gun

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04-28-2019, 10:56 PM
Post: #7
(04-28-2019 08:11 PM)FryLord0612 Wrote:  Is there a way to fix the five seconds from when the reload animation Is done and when ammo is in the gun

Unfortunately, because of the weird nature of the weapon we can't do this without it bugging out.

[Image: PlayerSig.php?steamid=STEAM_0:0:16678862...und=ff9633]
04-28-2019, 11:03 PM
Post: #8
(04-28-2019 10:56 PM)Legacy Wrote:  Unfortunately, because of the weird nature of the weapon we can't do this without it bugging out.

then slow down reload animation

[Image: PlayerSig.php?steamid=STEAM_0:1:83586596...und=FFD500]
My Perms: Elites, Big Pocket, 357, Extra Printer, 80 Props, Surrender, Katana, Fists, 50 Ammo, TTS, More Storage, Knife, USP, CDM, Dab, FiveSeven, HL2 Pistol, Crowbar, Extra Lab, More Oil ($18,150,000 total)

Useful shit:
Callout Maps
Genome Guide
Adjustable price charts for vendors
Perms and credit shop guide
Daily Task Guide
SpoilerShow
04-28-2019, 11:25 PM
Post: #9
(04-28-2019 11:03 PM)Grant Wrote:  then slow down reload animation


Done, the sound is a little 'off' but I think people will live with it.

[Image: PlayerSig.php?steamid=STEAM_0:0:16678862...und=ff9633]
04-29-2019, 09:56 AM
Post: #10
(04-28-2019 11:25 PM)Legacy Wrote:  Done, the sound is a little 'off' but I think people will live with it.

you said it wouldnt work

 

the guy who leaves for a couple months at a time
[Image: newsig.php?steamid=STEAM_0:0:14450864&am...urityguard]
 
04-29-2019, 11:22 AM
Post: #11
(04-29-2019 09:56 AM)Bumbles Wrote:  you said it wouldnt work

I said in relation to changing when you get the ammo wouldn't work, because when we dictate when the player can fire next it also apparently dictates when you get ammo after a reload.

So instead we're slowing down the reload animation to better match up to this.

[Image: PlayerSig.php?steamid=STEAM_0:0:16678862...und=ff9633]
04-29-2019, 12:10 PM
Post: #12
(04-29-2019 11:22 AM)Legacy Wrote:  I said in relation to changing when you get the ammo wouldn't work, because when we dictate when the player can fire next it also apparently dictates when you get ammo after a reload.

So instead we're slowing down the reload animation to better match up to this.

thats what i meant when i talked to you yesterday

the guy who leaves for a couple months at a time
[Image: newsig.php?steamid=STEAM_0:0:14450864&am...urityguard]
 
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