Divinity DarkRP
Players 5/128


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Update #907
05-19-2019, 03:28 PM (This post was last modified: 05-19-2019 03:32 PM by Legacy.)
Post: #1
This is the discussion thread for Update #907
  • Added /delivery for Gundealer, bartender, cook
  • Added /randommodel (Shortcut: /rm)
  • Added /showxp and /netxp
  • Added /snapshot for reporting bugs
  • Changed G3 damage from 20 to 30
  • Changed G3 firerate from 0.14 to 0.3
  • Changed SG550 damage from 21 to 24
  • Changed Sg550 firerate from 0.15 to 0.22
  • Changed juggernaut health mechanics
  • Juggernaut loses health when leaving plaza
  • Gave riot shield to CP Medic in Cop Shop

Please report any bugs associated with this update here.



To add in some information on /delivery.

The function of delivery is the same as /traffic but with new locations and some extra mechanics.

Every tier has a chance of putting a hit on you for every stage completed, the chances for these are as followed:

Easy - 2 / 20 Chance
Normal 2 / 16 Chance
Hard 2 / 12 Chance [Requires 1 Hitman online]
Gordon Ramsay 2 / 8 Chance [Requires 2 hitmen online]

Hit prices and hit length is dynamic depending on your difficulty tier, and there will not be any spam protection to encourage hitmen to have something to do. This is also to compensate for a legal traffick instead of being attacked by cops.

To compensate for additional risk the player must also input a deposit for each tier, ensuring the delivery goes smoothly and has a consequence for failing.

Easy - 100$
Normal - 250$
Hard - 500$
Gordon Ramsay - 750$

[Image: PlayerSig.php?steamid=STEAM_0:0:16678862...und=ff9633]
05-20-2019, 12:10 PM
Post: #2
But why are Hitmen after some scrawny cookinglady delivering Chinese food?

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05-20-2019, 12:20 PM
Post: #3
(05-20-2019 12:10 PM)Andre Mcsquierrel Wrote:  But why are Hitmen after some scrawny cookinglady delivering Chinese food?

Competing, non-existent cooks hate how successful your business is.

An in-progress /pof/ story by me: NEET to Neat.

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SpoilerShow
05-20-2019, 02:16 PM
Post: #4
This is a cool change for the auto snipers but it's not a buff at all

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05-20-2019, 02:28 PM
Post: #5
(05-20-2019 12:10 PM)Andre Mcsquierrel Wrote:  But why are Hitmen after some scrawny cookinglady delivering Chinese food?

Because the opposing market chooses to remove them from said market.

[Image: PlayerSig.php?steamid=STEAM_0:0:16678862...und=ff9633]
05-21-2019, 08:24 PM (This post was last modified: 05-22-2019 12:56 AM by Legacy.)
Post: #6
Small update, because of the close calls of deliveries, an additonal random time of 10 to 60 seconds will be added to your delivery time to allow more breathing room.

There will also be an additional reward depending on how many players are on the server (For every 10 players, it adds more.)

The locations are now also stated on the side of your screen when going to a point.

Each difficulty has a best time, and if completed before these times then you will obtain a small bonus.

-- Time in seconds is how much time is remaining or more. Ex: 99 Seconds left on the itmer or more.
Easy = 30s
Normal = 45s
Hard = 75s
Ramsay = 100s

[Image: PlayerSig.php?steamid=STEAM_0:0:16678862...und=ff9633]
05-24-2019, 11:13 AM
Post: #7
Put it in shoutbox but I’ll put it here as well.

/unstuck is a command now. If it’s abused I’m removing it.
05-24-2019, 03:19 PM (This post was last modified: 05-24-2019 03:19 PM by Jaysea.)
Post: #8
(05-24-2019 11:13 AM)thedivinity Wrote:  Put it in shoutbox but I’ll put it here as well.

/unstuck is a command now. If it’s abused I’m removing it.

Also dogey's life is on the line, apparently

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